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Real-time ray tracing: Quake 3 and Quake 4 Engine Tests

Posted By Brad On December 23, 2006 @ 12:34 pm In BESComputers.net | No Comments

As GPU and CPU power increases, real-time ray tracing is becoming more and more likely to be our rendering method of choice. This article takes a look at a custom made engine for both Quake 3 and Quake 4 that uses ray tracing for rendering as well as collision detection. Pictures and videos show off the impressive results!

[1] read more | [2] digg story


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URL to article: http://blog.bescomputers.net/2006/12/23/real-time-ray-tracing-quake-3-and-quake-4-engine-tests/

URLs in this post:
[1] read more: http://www.pcper.com/article.php?aid=334
[2] digg story: http://digg.com/hardware/Real_time_ray_tracing_Quake_3_and_Quake_4_Engine_Tests

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